Showing posts with the label Horror GamesShow All
The Forest: Cannibal Holocaust

Good Horror Games make you feel like you’re there. Alien: Isolation is slow and atmospheric. The Last Of Us is loud, brutal and grounded. And now The Forest , from Endnight Games, is taking tangible horror in a new direction. Cre…

Bloodborne: The Verdict

Did you think Dark Souls II was too easy? Perhaps you complained that, after three games in a similar vein, FromSoftware’s template had become so familiar that it had grown straightforward. Bosses fell at the first attempt and a…

Bloodborne: The Ultimate Joy of Dying...

The concept of style, as it relates to a game as a whole, can be a difficult thing to identify for a developer, let alone truly attain. It’s a word bandied about a lot, but when it comes to actually narrowing it down, stating wha…

Grave: Are you afraid of the dark?

When was the last time a match saved your life? Unless you’re Bear Grylls, the chances are that you really just use them for lighting candles when the power goes down. In Grave,a single match will be the difference between life a…

Until Dawn: If you go down to the woods today…

Before we begin our Until Dawn demo we're asked to take a quick survey. Are we more afraid of the dark or of crowds? Of suffocation or needles? Of gore or insects? The idea presumably being that the game will tailor itself t…

Until Dawn: Save the cheerleader, save the world

One Of The trickiest tasks in the lead-up to any new game is separating the realistic, achievable target features from the PR bullshit. A lot of it comes down to pedigree, or at least that’s the easiest way to get a rough feel fo…

Dead Island 2: To the mainland!

The previous Dead Island games may have had more than a few warts, but they were still great fun to play. And they proved to be popular enough for publisher Deep Silver to throw their hat in the ring with a sequel. It’s pretty in…

Nevermind: The difficulty level!

Remember when the internet got scared of Kinect? That brief paranoia that nameless, shadowy government employees would spend chunks of their valuable time watching bedroom-bound youths picking at scabs? Of course, the death of al…

Until Dawn: I fought the Saw and the Saw won…

Oh, videogame horror characters: what are you like? Name the one thing you should never do on the anniversary of a dearly departed pal if you’re a rowdy, randy teen stuck in their own fright flick. That’s right absolutely bloody …

Dying Light: follow-up to dead island

Techland wasn’t happy with Dead Island. heavily hyped by a cg trailer, the game emerged as an interesting if clunky mix of zombie-clubbing, multiplayer and open-world exploration. Yet players were critical of the pace, the techni…

Until Dawn: Teens that go bump in the night

Much has changed since we previously saw Supermassive Games’ schlocky  teen-slasher, way back in August 2012. Where once it was a firstperson  Move-based showcase for Sony’s motion controller, now it’s become a thirdperson, DualS…

Until Dawn: dawn of the dread

Developer Supermassive Games is taking the science of fear pretty seriously in its upcoming survival horror, in which any of the cast can die or survive depending on your actions. Did we say seriously? Yeah, we meant ‘so creepily…

Dying Light: Beware of the dark

If ever there was textbook definition required for an oversaturated entertainment premise, the zombie apocalypse would be it. As a culture we’re obsessed with our re-animated dead and no matter the medium or the genre, zombies ha…

Bloodborne: Random ways to die

At Sony’s first PlayStation Experience expo, From Software president Hidetaka Miyazaki walked thousands of screaming fans through a live presentation of Bloodborne to show off a new feature called Chalice Dungeon. When the playe…

Fran Bow

Developed by a delightful Swedish duo, Fran Bow is a Tim Burtonish take on the traditional point and click adventure. Its saucereyed protagonist is Fran: a headstrong but fragile-looking little girl who is locked up in a mental i…

SOMA: shake up horror

By now, fans of horror games will be uncomfortably familiar with the insides of lockers. Ever since Frictional Games so effectively made hiding or fleeing your only recourse in 2010’s  Amnesia: The Dark Descent, the act of coweri…

Dying Light: Dead Before Dawn

Though zombie games never really went away I couldn't help but feel there were more titles featuring the living dead than usual at this year’s E3. So to rise above the crowd you have to do something pretty special and Dying L…

Kodoku

To create a Kodoku, a sorcerer must place a number of insects in a jar and allow them to fight until there is only one survivor. The fluids of the surviving insect can be used as a poison to control or kill the victim, or the ins…