Showing posts with the label InterviewShow All
Star Wars: Battlefront, Design Director Niklas fegraeus Speak About The Game

You’d have an easier time making the kessel run in less than 12 parsecs than you would discovering deep-diving details on Star Wars Battlefront . Beyond sharing a brief gameplay demo electronic arts and developer DICE have remain…

The Witcher 3: Wild Hunt, Miles Tost, Level designer CD Projekt Red Speak About The Game

Can you give us an idea of how big The Witcher 3 ’s world is and how dense it is in terms of the towns, villages and events you will come across as you explore it? We’ve had a hard time accurately conveying how large the game wor…

Call Of Duty: Black Ops 3, Mark Lamia Speak About The Game

What a difference a decade can make. Turn back the clocks and flick back the pages on the calendar and, for the majority of PlayStation gamers, Treyarch was viewed as a team muscling in on Infinity Ward’s baby. Now, the Black Ops…

The Witcher 3: Wild Hunt, Interview with Fabian Mario Doehla, the Studio Communications Manager at CD Projekt Red

It’s no secret that The Witcher 3: Wild Hunt has been pegged as one of the year’s most anticipated releases, with massive amount of gamers eagerly awaiting the final instalment in the trilogy. Gamecca sat down with Fabian Mario …

Project CARS: changes the face, Interview with Stephen Viljoen

Despite numerous delays, the anticipation for Project CARS is still massive. With driving enthusiasts the world over champing at the bit to get hold of Slightly Mad Studios’ latest, highly realistic motorsport simulator, we mana…

Guitar Hero Live: Eric Hirshberg CEO of Activision Publishing Speak About The Game

As CEO of Activision Publishing,  Eric Hirshberg is in charge of the company’s software strategy, though he wasn’t around for what he describes as Guitar Hero’s “over-publishing”; he only joined the company a few weeks before the…

Hellblade: From Heaven To Hell

Dominic Matthews of Ninja Theory, the studio behind Heavenly Sword and DmC,  talks about making ‘independent triple-A’ PS4 exclusive, Hellblade . The first thing we noticed with Hellblade is the over-the-shoulder camera. Can you …

Total War: Warhammer, A War On Many Fronts

“Why did you not just call it Total Warhammer?” Of all the serious business questions we could have asked about Total War: Warhammer, the new collaboration between Creative Assembly and Games Workshop, this perhaps wasn’t the one…

Elite: Dangerous, David Braben Executive Producer Speak About The Game

Braben has been Working on the elite series since he created it 30 years ago. we caught up with him for a high-level look at the game… Can we call it an mmo? this is the first mmO-thing on this generation of consoles. Well, poten…

Just Cause 3: Christofer Sundberg, Avalanche Studios co-founder Speak About The Game

How long has Just Cause 3 been in production? We’ve worked actively on the game for three years, but before that it was a long thought process. after Just Cause 2, it felt like the series needed to be a bit more mature. during t…

Final Fantasy Type-0/XV: Director Hajime Tabata Speak About The Game

What was the thinking behind putting Type-0 on PS4 rather than Vita? I get asked this question quite often, so I’ll have to think of a different way to answer it! I wanted to do it on home consoles. There are obviously very logi…

World Of Tanks Xbox One: Marvin Hall, Associate Publisher Producer Speak About The Game

There’s no disputing World Of Tanks ’ wild success on Xbox Live, so it was only a matter of time before it rolled out onto Xbox One. We speak with associate publisher producer Marvin Hall to get the first details. “It’s not just …

Rock Band 4: Daniel Sussman Harmonix product manager Speak About The Game

Five years ago it felt like we could barely move without bumping into a new plastic instrument and a new rhythm action game destined for PS3. Between Rock Bands and Heroes of the Guitar, DJ and Band variety, plus a few others try…