Showing posts with the label The Order 1886Show All
The Order: 1886, In case you’re concerned human history isn’t wild enough

There’s something intrinsically compelling about cleverly crafted alternate-history fiction. It provides a glimpse into another dimension of “what if?” scenarios, allowing us to view humanity’s past through a kaleidoscope of poss…

The Order: 1886, Not your average history lesson

We Often See publishers reluctant to put out games that carry the current year’s date for fear that they will quickly appear to be outdated. It’s mostly sports games, to be honest FIFA welcomed in the New Year all the way back in…

The Order: 1886, The Ages Old War

Cover-based shooters are the kind of game that can either work exceptionally well (like the last two Mass Effect games) or can go all kinds of wrong (Alpha Protocol springs to mind). With dynamics that are inevitably similar to g…

The Order: 1886

When we think of The Order: 1886 , it’s hard not to feel a certain sympathy for those who draw up game marketing plans. A couple of years out from release, with your work still taking shape, you have to decide how you’re going to…

The Order: 1886, Anarchy above the U.K.

The knights of the Order are like the Men in Black of the Victorian age, hunting down lycanthropic creatures embedded into their society. Other times these dapper, well-spoken agents are fighting more conventional, gun-toting ene…

The Order: 1886, Black Water

There’s a charming romance to the idea of alternative histories. It’s an exploration of what could have been had circumstances (both large and small) been different, an examination of the endless permutations that can spring from…

The Order: 1886, Interview With CEO/Creative Director '' weerasuriya ''

The interior environments look so incredibly curated and full of detail; that’s amazing to see. What’s the process of building up an average room? Not necessarily a big showpiece such as Westminster Abbey with its ceiling, but ju…

The Order: 1886 ,Gears of War meets Penny Dreadful

Developer Ready at Dawn is made up of a talented bunch of people. In the past, however, they’ve only ever dealt with other developers’ IPs, creating the spin off PSP game Daxter and the PSP versions of  God of War . They were als…

THE ORDER: 1886

“ENEMIES ARE SHROUDED IN MIST, BUT THEY AREN’T HERE TO FIX THE DRAINS.” Aren’t you glad you were born in the modern age instead of Victorian times? The poverty, the ‘imperfect’ sewers, inhuman horrors lurking in the foggy streets…