Good Horror Games make you feel like you’re there. Alien: Isolation is slow and atmospheric. The Last Of Us is loud, brutal and grounded. And now The Forest , from Endnight Games, is taking tangible horror in a new direction. Cre…
Good Horror Games make you feel like you’re there. Alien: Isolation is slow and atmospheric. The Last Of Us is loud, brutal and grounded. And now The Forest , from Endnight Games, is taking tangible horror in a new direction. Cre…
Did you think Dark Souls II was too easy? Perhaps you complained that, after three games in a similar vein, FromSoftware’s template had become so familiar that it had grown straightforward. Bosses fell at the first attempt and a…
The concept of style, as it relates to a game as a whole, can be a difficult thing to identify for a developer, let alone truly attain. It’s a word bandied about a lot, but when it comes to actually narrowing it down, stating wha…
When was the last time a match saved your life? Unless you’re Bear Grylls, the chances are that you really just use them for lighting candles when the power goes down. In Grave,a single match will be the difference between life a…
Before we begin our Until Dawn demo we're asked to take a quick survey. Are we more afraid of the dark or of crowds? Of suffocation or needles? Of gore or insects? The idea presumably being that the game will tailor itself t…
One Of The trickiest tasks in the lead-up to any new game is separating the realistic, achievable target features from the PR bullshit. A lot of it comes down to pedigree, or at least that’s the easiest way to get a rough feel fo…